	// Waits until row 3, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 3 4 7

15 create insectRed left -10 sixtyPathTwice invert 330 1 3 4
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 5
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 6
15 create insectRed left -10 sixtyPathTwice invert 330 1 3 7